Menu Tweaking & More
Hi everyone! I've got a nice little teaser of some of the tweaking I've done.
The biggest change you'll notice is the battle system. This has had some huge changes since the IGMC release, and I'm really excited about where it is going:
- Removed the status window in place of a gradient
- Moved the ATB bar out of the way
- Made it so when an enemy or player does nothing, it actually informs you!
- Shrunk the command window and placed it above the active battler
- Pop damage has physics. WoOoOooOooo~
- Success windows show when the player levels up and learns new skills
- Enemies can drop multiple items
Here are some comparison shots:
[Media deleted: Please check out the dev archive for the game's visual history!]
I have also made some minor improvements to the status menu. Mostly picky layout things, but I think it looks significantly cleaner:
[Media deleted: Please check out the dev archive for the game's visual history!]
Moving right along! Onward to maps and quests!
Note: The download below is still the IGMC 2017 demo version. I am blocked from making any new uploads until this period ends. Expect a download around December 18th!
Legends of Astravia
Character-driven JRPG with an exciting battle system and rewarding exploration.
Status | In development |
Author | Studio Alemni |
Genre | Role Playing, Adventure |
Tags | 16-bit, 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Developer's Log - February 202433 days ago
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- Developer's Log - September & OctoberNov 06, 2023
- Developer's Log - August 2023Sep 18, 2023
- Developer's Log - July 2023Aug 15, 2023
- Developer's Log - May & June 2023Jul 05, 2023
- Developer's Log - March 2023Apr 12, 2023
- Developer's Log - February 2023Mar 03, 2023
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